Updated version of our kernel driver development course: Device Tree, BeagleBone Black, Wii Nunchuk, and more!

BeagleBone Black connected to the Wii Nunchuk over I2C
In the last few years, the practical labs of our Embedded Linux kernel and driver development training were based on the ARMv5 Calao USB-A9263 platform, and covering the ARM kernel support as it was a few years ago. While we do regularly update our training session materials, with all the changes that occurred in the ARM kernel world over the last two years, it was time to make more radical changes to this training course. This update is now available since last month, and we’ve already successfully given several sessions of this updated course.

The major improvements and updates are:

  • All the practical labs are now done on the highly popular ARMv7 based BeagleBone Black, which offers much more expansion capabilities than the Calao USB-A9263 platform we were using. This also means that participants to our public training sessions keep the BeagleBone Black with them after the session!
  • All the course materials and practical labs were updated to cover and use the Device Tree mechanism. We also for example cover how to configure pin muxing on the BeagleBone Black through the Device Tree.
  • The training course is now centered around the development of two device drivers:
    1. A driver for the Wii Nunchuk. This device is connected over I2C to the BeagleBone Black, and we detail, step by step, how to write a driver that communicates over I2C with the device and then exposes the device functionalities to userspace through the input kernel subsystem.
    2. A minimal driver for the OMAP UART, which we use to illustrate how to interface with memory-mapped devices: mapping I/O registers, accessing them, handling interrupts, putting processes to sleep and waking them up, etc. We expose some minimal functionality of the device to userspace through the misc kernel subsystem. This subsystem is useful to expose the functionalities of non-standard types of devices, such as custom devices implemented inside FPGAs.

And as usual, all the training materials are freely available, under a Creative Commons license, so you can study in detail the contents of the training session. It is also worth mentioning that this training session is taught by Bootlin engineers having practical and visible experience in kernel development, as can be seen in the contributions we made in the latest kernel releases: 3.9, 3.10, 3.11 and 3.12.

For details about cost and registration, see our Training cost and registration page.

Author: Thomas Petazzoni

Thomas Petazzoni is Bootlin's co-owner and CEO. Thomas joined Bootlin in 2008 as a kernel and embedded Linux engineer, became CTO in 2013, and co-owner/CEO in 2021. More details...

2 thoughts on “Updated version of our kernel driver development course: Device Tree, BeagleBone Black, Wii Nunchuk, and more!”

  1. free electron is quite famous in Indian enbedded system enthusiast.
    Your free session worth lot of knowledge. keep it up and if you need volenteers then let me know.
    Regards
    abi

Leave a Reply